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    <description>Netcode, 6 pluggable physics solvers, AOI spatial filtering, and TLS 1.3 infrastructure notes.</description>
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      <title>Stop Rewriting Game Backends: 6 Pluggable Solvers &amp; Hybrid Physics Composition</title>
      <link>https://blog.playna.org/oyuna-ozel-backend-yazmadan-6-fizik-ve-hibrit-mimari</link>
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      <pubDate>Sun, 15 Nov 2026 12:00:00 GMT</pubDate>
      <category>Core Architecture</category>
      <description>How Billiards, Chess, Competitive FPS, and Particle Sandboxes run on one shared data plane configured purely by schema.</description>
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      <title>Inside Move, Shoot &amp; AOI: Spatial Interest Filtering Meets Rewind Hitscan</title>
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      <pubDate>Sun, 15 Nov 2026 12:00:00 GMT</pubDate>
      <category>Netcode &amp; AOI</category>
      <description>Cutting redundant bandwidth in wide arenas while keeping sub-frame shot validation cheat-proof.</description>
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      <title>Zero Plaintext by Design: QUIC, HTTP/3 WebTransport, WSS &amp; Raw TCP/UDP under Strict TLS 1.3</title>
      <link>https://blog.playna.org/sifir-duz-metin-tls13-quic-webtransport-wss-mimarisi</link>
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      <pubDate>Sun, 15 Nov 2026 12:00:00 GMT</pubDate>
      <category>Security &amp; Transport</category>
      <description>End-to-end TLS 1.3 encrypted binary framing across web, mobile, and native desktop game engines.</description>
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